Retired 2nd Officer Anderson Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 62 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 11 (1) 4 (-1)1116B4
Petty, Careless of Social Rules
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 2
Broker 0
Carouse 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (Power) 2
Flyer (Rotor) 1
Gambler 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Profession (Sports/Team Ball Sports) 1
Profession (Sports/Track & Field) 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer45
Drifter Wanderer 01
Drifter Scavenger 01
Citizen Worker Technician25
 
Name Type Affinity Enmity Power Influence Species
Curley Jackson Contact 2 1 3 1 Ayansh'i (M/24)
Alida Ellis Contact 3 1 1 0 Dynchia (F/19)
Alida Ellis has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Failed to qualify for Journalist (Entertainer).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Given advanced training in a specialist field
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Make an unexpected connection outside Anderson Palmer's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 A good deal ensures Anderson Palmer is living the high life for a few years.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 31 Make an unexpected connection outside Anderson Palmer's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 Risk Anderson Palmer's fortune on a possibility lucrative deal and win.
5 38 Forced to muster out.
6 38 Became a Drifter (Wanderer).
6 41 Betrayed by a friend. One of Anderson Palmer's Contacts or Allies betrays Anderson Palmer, ending Anderson Palmer's career. That Contact or Ally becomes a Rival or Enemy.
7 41 Failed to qualify for Artist (Entertainer).
7 41 Switched to Drifter (Scavenger).
7 42 Lightly injured, no permanent damage. Fully recovered.
8 42 Became a Citizen (Worker).
8 44 Anderson Palmer is rewarded for Anderson Palmer's diligence or cunning.
8 46 Promoted to Citizen (Worker) rank 1.
9 46 Continued as Citizen (Worker).
9 48 Anderson Palmer's business expands, Anderson Palmer's corporation grows, or the colony thrives.
10 50 Continued as Citizen (Worker).
10 53 Anderson Palmer is rewarded for Anderson Palmer's diligence or cunning.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Citizen (Worker).
11 57 Anderson Palmer gain experience in a technical field as a computer operator or surveyor.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Continued as Citizen (Worker).
12 61 Anderson Palmer is rewarded for Anderson Palmer's diligence or cunning.
12 62 Forced to continue current assignment.
12 62 Promoted to Citizen (Worker) rank 2 with the new title Technician.
13 62 Aging Crisis. Owe 40,000 for medical bills.
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