Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Andrew Gardiner is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Andrew Gardiner's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Became a Rogue (Thief). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Andrew Gardiner spend months in the dangerous criminal underworld. |
4 |
34 |
Promoted to Rogue (Thief) rank 2. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
38 |
A police detective or rival criminal forces Andrew Gardiner to flee and vows to hunt Andrew Gardiner down. Gain an Enemy. |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
41 |
Andrew Gardiner foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
45 |
Injured. |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
47 |
A new romantic starts. Gain an Ally. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
50 |
Andrew Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |