Retired Able Spacehand Andrew Gardiner  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 62 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 7 (0)111687
Righteous, Messy
 
Skills
Astrogation 1
Athletics 0
Broker 0
Drive 0
Electronics 0
Gun Combat 0
Mechanic 2
Melee (Bludgeon) 1
Persuade 0
Pilot 0
Recon 1
Stealth 2
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Rogue Thief 23
Navy Engineer/Gunner Able Spacehand12
Drifter Scavenger 02
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Odis Kirkham Enemy 0 2 1 1 Halka (M/49)
Odis Kirkham is found or reported dead.
Cornelious Gardiner Ally 3 0 2 1 Tezcat (M/60)
Malissa Ornery Enemy 0 1 1 0 Tezcat (F/19)
Malissa Ornery is missing under suspicious circumstances.
Malissa Ornery's influence is diminished.
Rosella Carpenter Enemy 0 4 2 0 Hanen (F/53)
Rosella Carpenter is out of contact doing something interesting but not suspicious.
Connie Winn Ally 0 0 4 5 Tezcat (F/39)
Berenice Snyder Contact 1 1 0 1 Dynchia (F/53)
Berenice Snyder loses some of their power base.
Adelaide French Contact 0 1 0 1 Tezcat (F/67)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 A good deal ensures Andrew Gardiner is living the high life for a few years.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Andrew Gardiner's ship or starport is destroyed by criminals. Gain them as an Enemy.
3 26 Became a Rogue (Thief).
3 28 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 30 Promoted to Rogue (Thief) rank 1.
4 30 Continued as Rogue (Thief).
4 31 Andrew Gardiner spend months in the dangerous criminal underworld.
4 34 Promoted to Rogue (Thief) rank 2.
5 34 Continued as Rogue (Thief).
5 38 A police detective or rival criminal forces Andrew Gardiner to flee and vows to hunt Andrew Gardiner down. Gain an Enemy.
6 38 Failed to qualify for Corporate Agent (Agent).
6 38 Submitted to the draft.
6 38 Became a Navy (Engineer/Gunner) with the new title Crewman.
6 41 Andrew Gardiner foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6 42 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
7 42 Continued as Navy (Engineer/Gunner).
7 45 Injured.
8 45 Became a Drifter (Scavenger).
8 47 A new romantic starts. Gain an Ally.
9 49 Continued as Drifter (Scavenger).
9 50 Andrew Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Retired at age 50.
10 50 Retired.
10 52 Betrayal. Convert an Ally into a Rival or Enemy.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 58 Gained a contact.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 59 Gained a contact.
13 62 Aging Crisis. Owe 60,000 for medical bills.
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