Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Annie Clark don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Annie Clark's Contacts or Allies betrays Annie Clark, ending Annie Clark's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Commanding officer takes an interest in Annie Clark's career. |
3 |
29 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
29 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
29 |
Continued as Navy (Flight). |
4 |
33 |
Injured. Fully recovered. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Imperial trade restrictions force Annie Clark out of business. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A good deal ensures Annie Clark is living the high life for a few years. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Risk Annie Clark's fortune on a possibility lucrative deal and win. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Annie Clark faith is shaken. |