Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Archie McMillan's time in the scouts. |
2 |
20 |
Failed to qualify for Cavalry (Army). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Archie McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
26 |
Archie McMillan is rewarded for Archie McMillan's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
30 |
Archie McMillan befriend a superior in the corporation or the colony. |
4 |
32 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
Archie McMillan is rewarded for Archie McMillan's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Corporate) rank 3. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
7 |
40 |
Voluntarily left Corporate |
7 |
40 |
Failed to qualify for Free Trader (Merchant). |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
44 |
Attacked by enemies that Archie McMillan easily defeat. |
7 |
44 |
Gain Enemy if Archie McMillan don't already have one. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired. |
9 |
52 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |