Retired Lay Person Arlie Chapman  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 62 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 12 (2)11178C
Impulsive, Reverent
 
Skills
Admin 1
Advocate 0
Animals 0
Astrogation 0
Athletics 0
Broker 1
Carouse 1
Deception 2
Diplomat 0
Drive 0
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Mechanic 0
Persuade 0
Pilot 0
Profession (Sports/Atmosphere Surfing) 1
Science (Physical Sciences/Jump Space Physics) 1
Seafarer (Sails) 1
Streetwise 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Merchant Broker 22
Drifter Wanderer 02
Scholar Field Researcher 12
Believer Mainstream Believer Lay Person01
Drifter Barbarian 04
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Jennings Lamb Ally 5 0 1 1 Ne Kraeda ren Kelva (M/20)
Ira Edye Rival 2 0 3 3 Ne Kraeda ren Kelva (M/81)
Ira Edye gained influence with the character’s assistance.
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 20 Severely injured. Fully recovered. Owe 20,000 for medical bills.
2 20 Entered Merchant Academy with the Business curriculum.
2 24 Made lifelong friends. Gain 1 Allies.
2 24 Graduated.
3 24 Became a Merchant (Broker).
3 24 Promoted to Merchant (Broker) rank 1.
3 27 Embroiled in legal trouble.
3 28 Promoted to Merchant (Broker) rank 2.
4 28 Continued as Merchant (Broker).
4 32 Severely injured. Fully recovered. Owe 5,000 for medical bills.
5 32 Failed to qualify for Law Enforcement (Agent).
5 32 Became a Drifter (Wanderer).
5 33 Arlie Chapman do not know what happened to Arlie Chapman. There is a gap in Arlie Chapman's memory.
6 33 Became a Scholar (Field Researcher).
6 36 Entangled in a bureaucratic or legal morass that distracts Arlie Chapman from Arlie Chapman's work.
6 37 Promoted to Scholar (Field Researcher) rank 1.
7 37 Continued as Scholar (Field Researcher).
7 38 A disaster leaves several injured, and others blame Arlie Chapman, forcing Arlie Chapman to leave Arlie Chapman's career. Gain a Rival.
7 38 Injured. Fully recovered. Owe 2,500 for medical bills.
8 38 Returned to Drifter (Wanderer).
8 41 Arlie Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 41 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 45 Arlie Chapman accepted an offer of inducements to betray Arlie Chapman's faith. Gain 140,000 in cash.
10 45 Switched to Drifter (Barbarian).
11 49 Continued as Drifter (Barbarian).
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Retired at age 53.
12 53 Continued as Drifter (Barbarian).
12 54 Find valuable salvage.
13 57 Aging Crisis. Owe 40,000 for medical bills.
13 57 Continued as Drifter (Barbarian).
13 60 Arlie Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
14 60 Aging Crisis. Owe 60,000 for medical bills.
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