Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Arlie Shaw run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Switched to Citizen (Corporate). |
3 |
28 |
Advanced training in a specialist field. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
33 |
Arlie Shaw gain experience in a technical field as a computer operator or surveyor. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
36 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
38 |
Moved to a new world. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
44 |
Arlie Shaw's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
47 |
Became a Merchant (Broker). |
9 |
51 |
A sudden war destroys Arlie Shaw's trade routes and contacts, forcing Arlie Shaw to flee that region of space. |
9 |
51 |
Gain rebels as Enemy |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Arlie Shaw is caught in the periphery of a scandal. |
10 |
52 |
Demoted to Believer (Holy Warrior) rank -1. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Continued as Believer (Holy Warrior). |
11 |
59 |
Arlie Shaw come into conflict with a splinter group Arlie Shaw's own religion which maintains Arlie Shaw's version is the wrong one. Gain 2 Rivals. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |