Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
25 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
26 |
Involved in a gambling ring. |
3 |
29 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
31 |
Arrested and charged. |
4 |
31 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
33 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
33 |
Became a Prisoner (Inmate). |
5 |
35 |
Special Duty. |
5 |
37 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
37 |
Paroled from prison. |
6 |
37 |
Failed to qualify for Merchant Academy. |
6 |
37 |
Returned to Drifter (Scavenger). |
6 |
40 |
Armand Waddell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Agent (Intelligence). |
7 |
42 |
Armand Waddell went above and beyond the call of duty. |
7 |
44 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
45 |
Good fortune |
8 |
48 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
48 |
Continued as Agent (Intelligence). |
9 |
52 |
Established a network of contacts. Gain 2 contacts. |
9 |
52 |
Promoted to Agent (Intelligence) rank 3. |
10 |
52 |
Continued as Agent (Intelligence). |
10 |
56 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
56 |
Became a Merchant (Free Trader). |
11 |
59 |
Birth or Death involving a family member or close friend. |
11 |
60 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |