Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Spend several years jumping from world to world in Art Candy's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Psychologically damaged by Art Candy's time in the scouts. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
31 |
Spent time maintaining and using heavy vehicles. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
40 |
A revolution, attack or other unusual event throws Art Candy's life into chaos, forcing Art Candy to leave the planet. |
7 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Art Candy secretly provide religious rites for a dying leader or noble, although they do not share Art Candy's faith. Gain an Ally in the family and a Rival who disagrees with Art Candy's choice. |
8 |
44 |
Voluntarily left Mainstream Believer |
8 |
44 |
Retired. |
8 |
48 |
Moved to a new world. |
9 |
51 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |