Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Ashley Alvarez join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Gain a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
28 |
During a battle, defeat or victory depends on Ashley Alvarez's actions. Ashley Alvarez actions lead to an honorabe discharge. |
4 |
28 |
Became a Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Ashley Alvarez's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Nearly killed. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
6 |
37 |
Gain Enemy if Ashley Alvarez don't already have one. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
50 |
Ashley Alvarez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Ashley Alvarez aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired. |
11 |
55 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Accused of a crime. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |