Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Rogue (Thief). |
2 |
26 |
Severely injured. Owe 5,000 for medical bills. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
29 |
A revolution, attack or other unusual event throws Aubrey Miller's life into chaos, forcing Aubrey Miller to leave the planet. |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
30 |
Aubrey Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Entertainer (Artist). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
5 |
34 |
Promoted to Entertainer (Artist) rank 1. |
6 |
34 |
Continued as Entertainer (Artist). |
6 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Aubrey Miller far from home. |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
39 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
43 |
Moved to a new world. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
47 |
Spend time with an alien race. Gain a contact. |
9 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
53 |
Betrayed by a friend. One of Aubrey Miller's Contacts or Allies betrays Aubrey Miller, ending Aubrey Miller's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Aubrey Miller is caught in the periphery of a scandal. |
11 |
55 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Aubrey Miller faith is shaken. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired at age 61. |