Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
Opponents of Bonnie McNab's belief system ambush Bonnie McNab. |
2 |
24 |
Severely injured. Owe 5,000 for medical bills. |
3 |
24 |
Became a Scholar (Scientist). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Bonnie McNab is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Voluntarily left Engineer/Gunner |
5 |
32 |
Became a Army (Infantry) with the new title Private. |
5 |
34 |
Given a special assignment or duty in Bonnie McNab's unit. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Army Support (Army). |
6 |
36 |
Continued as Army (Infantry). |
6 |
39 |
Advanced training in a specialist field |
6 |
40 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
40 |
Continued as Army (Infantry). |
7 |
42 |
Surrounded and outnumbered by the enemy, Bonnie McNab hold out until relief arrives. |
7 |
44 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
8 |
44 |
Voluntarily left Infantry |
8 |
44 |
Failed to qualify for Explorer (Scout). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
48 |
Suffer from a life-threatening illness. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
Embroiled in legal trouble. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
56 |
Continued as Merchant (Merchant Marine). |