Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Boyd Lobb discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Failed to qualify for Army Support (Army). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
An investigation takes on a dangerous turn. |
4 |
28 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
30 |
Established a network of contacts. Gain 1 contacts. |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Befriended by a senior agent. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Advanced training in a specialist field. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Became a Rogue (Enforcer). |
8 |
42 |
Involved in the planning of an impressive heist. |
8 |
45 |
Promoted to Rogue (Enforcer) rank 1. |
9 |
45 |
Continued as Rogue (Enforcer). |
9 |
48 |
Betrayed by a friend. One of Boyd Lobb's Contacts or Allies betrays Boyd Lobb, ending Boyd Lobb's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
50 |
Betrayed by a friend. One of Boyd Lobb's Contacts or Allies betrays Boyd Lobb, ending Boyd Lobb's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
53 |
Betrayed by a friend. One of Boyd Lobb's Contacts or Allies betrays Boyd Lobb, ending Boyd Lobb's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
55 |
Opponents of Boyd Lobb's belief system ambush Boyd Lobb. |
12 |
55 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
55 |
Switched to Drifter (Scavenger). |
13 |
56 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
14 |
56 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
60 |
Boyd Lobb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
60 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
60 |
Retired at age 60. |