Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Good fortune |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A series of bad deals and decisions force Brandon Ward into bankruptcy. Brandon Ward salvages what Brandon Ward can. |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Birth or Death involving a family member or close friend. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Voluntarily left Explorer |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Moved to a new world. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Brandon Ward's work ends up coming home with Brandon Ward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
48 |
Failed to qualify for Infantry (Army). |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
56 |
Drafted into Army Support |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Army (Army Support) with the new title Private. |
11 |
57 |
Thrown into a brutal ground war |
11 |
60 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |