Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Contact with Government. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Became a Rogue (Thief). |
3 |
30 |
Betrayed by a friend. One of Brett Dean's Contacts or Allies betrays Brett Dean, ending Brett Dean's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
Brett Dean's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
38 |
Brett Dean do not know what happened to Brett Dean. There is a gap in Brett Dean's memory. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
A notable academic consults with Brett Dean about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Brett Dean accepted an offer of inducements to betray Brett Dean's faith. Gain 240,000 in cash. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
46 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
48 |
Brett Dean manipulate and charm Brett Dean's way through high society. Gain a Rival and an Ally. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Noble (Diplomat). |
9 |
54 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired. |
10 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
62 |
Birth or Death involving a family member or close friend. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |