Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Physician). |
4 |
31 |
Win a prestigious prize for Bryant Clark's work. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
A disaster leaves several injured, and others blame Bryant Clark, forcing Bryant Clark to leave Bryant Clark's career. Gain a Rival. |
5 |
37 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Amnesia. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Bryant Clark's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
48 |
Failed to qualify for Colonist (Citizen). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Citizen (Worker). |
10 |
56 |
Bryant Clark learn something Bryant Clark should not have – a corporate secret, a political scandal – which Bryant Clark can profit from illegally. |
10 |
56 |
Gain a criminal contact. |
11 |
56 |
Continued as Citizen (Worker). |
11 |
59 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |