Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Cecil Coleman's work ends up coming home with Cecil Coleman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
23 |
Continued as Scout (Courier). |
3 |
25 |
Scarred. Owe 2,500 for medical bills. |
4 |
25 |
Became a Scholar (Field Researcher). |
4 |
28 |
A disaster leaves several injured, and others blame Cecil Coleman, forcing Cecil Coleman to leave Cecil Coleman's career. Gain a Rival. |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
28 |
Failed to qualify for Law Enforcement (Agent). |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
32 |
Cecil Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Scientist (Scholar). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
36 |
Cecil Coleman do not know what happened to Cecil Coleman. There is a gap in Cecil Coleman's memory. |
7 |
36 |
Became a Merchant (Broker). |
7 |
38 |
Given advanced training in a specialist field |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
44 |
Promoted to Merchant (Broker) rank 2. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
48 |
Voluntarily left Broker |
10 |
48 |
Failed to qualify for Merchant Academy. |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
10 |
49 |
Rewarded for a successful mission. |
10 |
52 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
53 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |