Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Line/Crew (Navy). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
27 |
Good fortune |
2 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
29 |
Continued as Navy (Engineer/Gunner). |
3 |
31 |
A new romantic starts. Gain an Ally. |
3 |
33 |
Forced to muster out. |
4 |
33 |
Became a Scout (Courier). |
4 |
35 |
A new romantic starts. Gain an Ally. |
4 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
37 |
Continued as Scout (Courier). |
5 |
39 |
Spend several years jumping from world to world in Christ May's scout ship. |
6 |
41 |
Continued as Scout (Courier). |
6 |
43 |
Christ May inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
43 |
Became a Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Christ May's Contacts or Allies betrays Christ May, ending Christ May's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Returned to Scout (Courier). |
8 |
48 |
Perform an exemplary service for the scouts. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Switched to Drifter (Scavenger). |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Christ May aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
56 |
Birth or Death involving a family member or close friend. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |