Christian Banks  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 62 M 7 (0) 1 (-2) 3 (-1) 6 (0) 10 (1) 7 (0)7136A7
Good, Terrified, Resentful
 
Skills
Admin 1
Advocate 2
Animals 0
Art (Creative) 0
Broker 2
Deception 1
Drive 0
Electronics 0
Flyer 0
Gambler 1
Gun Combat 0
Investigate 1
Language 0
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Science (Social Sciences/Belief) 2
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal12
Merchant Broker Experienced Broker47
Citizen Colonist 02
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Justine Stanway Enemy 0 2 1 0 Tapazmal (F/14)
Marvin Sanchez Enemy 0 3 1 1 Cassilldan (M/51)
Wilford Stanway Contact 1 1 0 5 Cassilldan (M/49)
Heidi Dixon Enemy 0 3 5 1 Kargol (F/60)
Relationship becomes more intense.
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Go undercover to investigate an enemy.
1 19 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 23 Hard times caused by a lack of interstellar trade costs Christian Banks's job.
3 23 Became a Merchant (Broker).
3 27 Given advanced training in a specialist field
4 27 Continued as Merchant (Broker).
4 31 Promoted to Merchant (Broker) rank 1.
5 31 Continued as Merchant (Broker).
5 35 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6 35 Continued as Merchant (Broker).
6 39 Make an unexpected connection outside Christian Banks's normal circles. Gain a Contact.
6 39 Promoted to Merchant (Broker) rank 2.
7 39 Continued as Merchant (Broker).
7 40 Given advanced training in a specialist field
7 43 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
8 43 Continued as Merchant (Broker).
8 46 Risk Christian Banks's fortune on a possibility lucrative deal and win.
8 47 Promoted to Merchant (Broker) rank 4.
9 47 Continued as Merchant (Broker).
9 50 A sudden war destroys Christian Banks's trade routes and contacts, forcing Christian Banks to flee that region of space.
9 50 Gain rebels as Enemy
10 50 Became a Citizen (Colonist).
10 54 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
11 54 Continued as Citizen (Colonist).
11 56 Christian Banks learn something Christian Banks should not have – a corporate secret, a political scandal – which Christian Banks can profit from illegally.
11 58 Forced to muster out.
12 58 Failed to qualify for Surveyor (Scout).
12 58 Became a Drifter (Wanderer).
12 60 Christian Banks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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