Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for Army Academy (Military Academy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Drafted into Merchant Marine |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Failed to qualify for Pirate (Rogue). |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
45 |
Offered job by a patron. Now owe him a favor. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Became a Citizen (Colonist). |
8 |
50 |
Cleve Perry's business expands, Cleve Perry's corporation grows, or the colony thrives. |
8 |
50 |
Promoted to Citizen (Colonist) rank 1. |
9 |
50 |
Continued as Citizen (Colonist). |
9 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
52 |
Switched to Drifter (Scavenger). |
10 |
55 |
Lost eye or limb. Owe 5,000 for medical bills. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |