Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Army Support (Army). |
2 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
34 |
Continued as Drifter (Scavenger). |
4 |
38 |
Spend time with an alien race. Gain a contact. |
4 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
38 |
Continued as Drifter (Scavenger). |
5 |
42 |
Attacked by enemies that Colonel Fitzsimons easily defeat. |
5 |
42 |
Gain Enemy if Colonel Fitzsimons don't already have one. |
6 |
42 |
Continued as Drifter (Scavenger). |
6 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
46 |
Became a Rogue (Thief). |
7 |
48 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
50 |
Continued as Rogue (Thief). |
8 |
53 |
Involved in a gambling ring. |
8 |
54 |
Promoted to Rogue (Thief) rank 1. |
9 |
54 |
Continued as Rogue (Thief). |
9 |
57 |
Involved in a gambling ring. |
10 |
58 |
Continued as Rogue (Thief). |
10 |
60 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |