Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
Curtis Rand spend months in the dangerous criminal underworld. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Curtis Rand's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Curtis Rand's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Suffer from a life-threatening illness. |
8 |
46 |
Failed to qualify for Free Trader (Merchant). |
8 |
46 |
Switched to Drifter (Wanderer). |
8 |
49 |
Curtis Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Curtis Rand retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
53 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Curtis Rand come into conflict with a splinter group Curtis Rand's own religion which maintains Curtis Rand's version is the wrong one. Gain 2 Rivals. |
11 |
56 |
Switched to Drifter (Barbarian). |
11 |
60 |
Curtis Rand do not know what happened to Curtis Rand. There is a gap in Curtis Rand's memory. |