Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Dalton Webb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Nearly killed. Owe 5,000 for medical bills. |
3 |
26 |
Became a Scholar (Physician). |
3 |
27 |
Caught cheating in some fashion, advancing Dalton Webb's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
27 |
A rival researcher blackens Dalton Webb's name or steals Dalton Webb's research. Gain a Rival. |
3 |
27 |
Gain an Enemy |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Caught cheating in some fashion, advancing Dalton Webb's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Gain an Enemy |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
42 |
Refuse to join a cheat in some fashion. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
44 |
Make a breakthrough in Dalton Webb's field. |
7 |
46 |
Promoted to Scholar (Physician) rank 1. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
47 |
An expedition or voyage goes wrong, leaving Dalton Webb stranded in the wilderness. |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
51 |
Good fortune |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
53 |
Attacked by enemies and injured. |
10 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
53 |
Gain Enemy if Dalton Webb don't already have one. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
59 |
A new romantic starts. Gain an Ally. |