Retired Senior Crewman Dan Payne  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 62 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 7 (0)111757
Adamant, Apprehensive, Toned arms
 
Skills
Advocate 1
Animals 0
Astrogation 0
Athletics 0
Broker 2
Carouse 0
Drive 0
Electronics 0
Engineer 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee 0
Persuade 1
Pilot (Small Craft) 1
Recon 2
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Drifter Scavenger 12
Scout Courier 01
Merchant Broker 24
Drifter Wanderer 13
Merchant Merchant Marine Senior Crewman11
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Hudson Carson Contact 1 0 0 2 Darmine (M/62)
Isabella Wareham Contact 1 1 2 4 Hanen (F/51)
Boss Lawson Contact 0 1 1 4 Vlazhdumecta (M/73)
Boss Lawson's influence is diminished.
Johnni Ortiz Enemy 0 3 0 1 Cassilldan (M/52)
Avis Byrd Enemy 0 3 0 3 Solomani, Imperium (F/40)
Alva Grimaldi Contact 0 6 4 1 Cassilldan (F/30)
Alva Grimaldi is a questionable figure such as a criminal, pirate or disgraced noble.
Very bad falling out.
Alva Grimaldi's influence is diminished.
Alvin Bryant Rival 2 2 5 1 Ziadd (M/34)
Alvin Bryant is missing under suspicious circumstances.
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Became a Drifter (Barbarian).
1 19 Dan Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Failed to qualify for Corporate Agent (Agent).
2 19 Switched to Drifter (Scavenger).
2 21 Amnesia.
2 23 Promoted to Drifter (Scavenger) rank 1.
3 23 Continued as Drifter (Scavenger).
3 24 Betrayed by a friend. One of Dan Payne's Contacts or Allies betrays Dan Payne, ending Dan Payne's career. That Contact or Ally becomes a Rival or Enemy.
4 24 Became a Scout (Courier).
4 25 Dan Payne's ship is damaged, and Dan Payne have to hitch-hike Dan Payne's way back across the stars to the nearest scout base.
4 25 Gain 3 Contacts. Gain 2 Enemies.
5 25 Became a Merchant (Broker).
5 29 Make an unexpected connection outside Dan Payne's normal circles. Gain a Contact.
5 29 Promoted to Merchant (Broker) rank 1.
6 29 Continued as Merchant (Broker).
6 30 Embroiled in legal trouble.
6 33 Promoted to Merchant (Broker) rank 2.
7 33 Continued as Merchant (Broker).
7 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 37 Continued as Merchant (Broker).
8 41 Forced to muster out.
9 41 Switched to Drifter (Wanderer).
9 44 Severely injured. Owe 7,500 for medical bills.
10 45 Continued as Drifter (Wanderer).
10 48 Dan Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 48 Failed to qualify for Merchant Academy.
11 48 Continued as Drifter (Wanderer).
11 49 Offered job by a patron. Now owe him a favor.
11 52 Promoted to Drifter (Wanderer) rank 1.
12 52 Entered Merchant Academy with the Shipboard curriculum.
12 56 Join a social movement.
12 56 Graduated.
13 56 Aging Crisis. Owe 60,000 for medical bills.
13 56 Retired at age 56.
13 56 Switched to Merchant (Merchant Marine) with the new title Crewman.
13 56 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
13 58 Gained a contact.
14 60 Aging Crisis. Owe 20,000 for medical bills.
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