Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Dayton James's scout ship. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Dayton James's Contacts or Allies betrays Dayton James, ending Dayton James's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Dayton James's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
42 |
A good deal ensures Dayton James is living the high life for a few years. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
48 |
Severely injured. Fully recovered. |
8 |
49 |
Promoted to Merchant (Free Trader) rank 4. |
9 |
49 |
Voluntarily left Free Trader |
9 |
49 |
Failed to qualify for Courier (Scout). |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
52 |
Birth or Death involving a family member or close friend. |
9 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
53 |
Continued as Drifter (Scavenger). |
11 |
57 |
Continued as Drifter (Scavenger). |
11 |
61 |
Dayton James do not know what happened to Dayton James. There is a gap in Dayton James's memory. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Retired at age 61. |