Retired Explorer Earl Hawkins  

Species Age Sex Str Dex End Int Edu SocUPP
Dolphin, Imperium 62 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 7 (0)111697
Frightened, Vehement
 
Skills
Animals 0
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Track) 1
Drive (Wheel) 1
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 0
Melee (Blade) 1
Navigation 1
Persuade 1
Pilot 0
Profession (Colonist) 0
Recon 0
Seafarer (Sail) 1
Stealth 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Scout Surveyor Scout14
Citizen Colonist Explorer55
Believer Holy Warrior Hopeful01
Retired 01
 
EducationGraduated
Dolphin Military Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Elton Fleming Contact 3 1 1 2 Dolphin, Imperium (M/85)
 
Term Age History
1 12 Entered Military Academy(Dolphin Military Academy)
1 13 Birth or Death involving a family member or close friend.
1 16 Dropped out of military academy.
2 16 Became a Agent (Intelligence).
2 19 Rewarded for a successful mission.
2 20 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 20 Continued as Agent (Intelligence).
3 21 Earl Hawkins's work ends up coming home with Earl Hawkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 21 Became a Scout (Surveyor).
4 22 Perform an exemplary service for the scouts.
5 25 Continued as Scout (Surveyor).
5 29 Good fortune
6 29 Continued as Scout (Surveyor).
6 32 Earl Hawkins discover a world, item or information of worth to the Imperium.
6 33 Forced to continue current assignment.
6 33 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
7 33 Continued as Scout (Surveyor).
7 36 Earl Hawkins have no idea what happened to Earl Hawkins – they found Earl Hawkins's ship drifting on the fringes of friendly space.
8 36 Became a Citizen (Colonist).
8 37 Moved to a new world.
8 40 Promoted to Citizen (Colonist) rank 1.
9 40 Continued as Citizen (Colonist).
9 44 Earl Hawkins befriend a superior in the corporation or the colony.
9 44 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
10 44 Continued as Citizen (Colonist).
10 47 Advanced training in a specialist field.
10 48 Promoted to Citizen (Colonist) rank 3.
11 48 Aging Crisis. Owe 30,000 for medical bills.
11 48 Retired at age 48.
11 48 Continued as Citizen (Colonist).
11 52 Earl Hawkins is rewarded for Earl Hawkins's diligence or cunning.
11 52 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
12 52 Aging Crisis. Owe 50,000 for medical bills.
12 52 Continued as Citizen (Colonist).
12 53 Earl Hawkins's business expands, Earl Hawkins's corporation grows, or the colony thrives.
12 56 Promoted to Citizen (Colonist) rank 5.
12 56 Forced to muster out.
13 56 Aging Crisis. Owe 20,000 for medical bills.
13 56 Became a Believer (Holy Warrior) with the new title Hopeful.
13 58 Opponents of Earl Hawkins's belief system ambush Earl Hawkins.
13 58 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14 58 Aging Crisis. Owe 60,000 for medical bills.
14 58 Retired.
14 60 Gained a contact.
15 62 Aging Crisis. Owe 20,000 for medical bills.
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