Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Elmer Connell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Lost eye or limb. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Find an Alien Artifact. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Physician (Scholar). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
49 |
Elmer Connell's work ends up coming home with Elmer Connell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
49 |
Failed to qualify for Colonist (Citizen). |
9 |
49 |
Returned to Drifter (Barbarian). |
9 |
52 |
Elmer Connell do not know what happened to Elmer Connell. There is a gap in Elmer Connell's memory. |
10 |
52 |
Became a Citizen (Colonist). |
10 |
56 |
Gained a contact. |
10 |
56 |
Promoted to Citizen (Colonist) rank 1. |
11 |
56 |
Continued as Citizen (Colonist). |
11 |
59 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |