Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
36 |
A family scandal forces Emmet Hunt out of Emmet Hunt's position. |
6 |
36 |
Switched to Merchant (Broker). |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
48 |
Voluntarily left Broker |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
51 |
Betrayed by a friend. One of Emmet Hunt's Contacts or Allies betrays Emmet Hunt, ending Emmet Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
55 |
Opponents of Emmet Hunt's belief system ambush Emmet Hunt. |
10 |
55 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
59 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |