Retired Senior Scout Ernie Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 62 M 1 (-2) 2 (-2) 1 (-2) 8 (0) 9 (1) 10 (1)12189A
Always has a grimace, Fresh, Rational
 
Skills
Art (Performing/Performer) 1
Astrogation 0
Carouse 0
Deception 0
Diplomat 2
Drive 0
Flyer (Grav) 1
Investigate 1
Language (Vilani (1st Imperium)) 1
Medic 1
Navigation 3
Persuade 0
Pilot (Capital Ships) 1
Science (Life Sciences) 0
Steward 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 03
Drifter Scavenger 01
Drifter Wanderer 01
Scout Surveyor Senior Scout46
Scout Explorer 41
 
Name Type Affinity Enmity Power Influence Species
Millard Weaver Rival 2 2 5 0 Humaniti (M/23)
Olevia Wells Contact 0 1 4 0 Traltar (F/32)
Marie Penn Enemy 0 4 5 0 Ne Kraeda ren Kelva (F/72)
Lizzie Little Contact 2 1 0 6 Dynchia (F/18)
Colonel Mcarthy Enemy 0 4 3 0 Humaniti (M/54)
Colonel Mcarthy gains in power.
Sim Fletcher Enemy 0 3 0 1 Humaniti (M/11)
Don Wells Enemy 0 2 6 1 Vanejenese (M/50)
Relationship becomes more intense.
Loyal Vabsley Ally 3 0 1 3 Humaniti (M/19)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Refused to criticise a questionable political leader on Ernie Dickman's homeworld.
2 22 Continued as Entertainer (Performer).
2 26 One of Ernie Dickman's pieces of art is stolen, and the investigation brings Ernie Dickman into the criminal underworld.
3 26 Continued as Entertainer (Performer).
3 30 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 30 Voluntarily left Performer
4 30 Failed to qualify for Enforcer (Rogue).
4 30 Became a Drifter (Scavenger).
4 31 Ernie Dickman do not know what happened to Ernie Dickman. There is a gap in Ernie Dickman's memory.
5 31 Failed to qualify for Engineer/Gunner (Navy).
5 31 Switched to Drifter (Wanderer).
5 32 Ernie Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 32 Became a Scout (Surveyor).
6 36 Good fortune
7 36 Continued as Scout (Surveyor).
7 38 Ernie Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7 40 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
8 40 Continued as Scout (Surveyor).
8 44 Perform an exemplary service for the scouts.
9 44 Continued as Scout (Surveyor).
9 46 Ernie Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ernie Dickman fail to help. Gain an Enemy.
9 46 Ernie Dickman have no idea what happened to Ernie Dickman – they found Ernie Dickman's ship drifting on the fringes of friendly space.
9 48 Promoted to Scout (Surveyor) rank 2.
10 48 Attempted to change assignments.
10 48 Failed to qualify for Explorer (Scout).
10 48 Continued as Scout (Surveyor).
10 50 Ernie Dickman's ship is damaged, and Ernie Dickman have to hitch-hike Ernie Dickman's way back across the stars to the nearest scout base.
10 50 Gain 1 Contacts. Gain 3 Enemies.
10 52 Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout.
11 52 Continued as Scout (Surveyor).
11 54 A new romantic starts. Gain an Ally.
11 56 Promoted to Scout (Surveyor) rank 4.
12 56 Attempted to change assignments.
12 56 Switched to Scout (Explorer) with previous rank.
12 60 Serve as the courier for an important message from the Imperium.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Retired at age 60.
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