Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
30 |
A series of bad deals and decisions force Ewapa Waarw into bankruptcy. Ewapa Waarw salvages what Ewapa Waarw can. |
5 |
30 |
Failed to qualify for Field Researcher (Scholar). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Offered job by a patron. Now owe him a favor. |
6 |
34 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Retired. |
6 |
37 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Moved to a new world. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
9 |
49 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |