Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Gained a contact. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Merchant (Free Trader). |
2 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
29 |
Continued as Merchant (Free Trader). |
3 |
30 |
Risk Feber Watoe's fortune on a possibility lucrative deal and win. |
4 |
33 |
Continued as Merchant (Free Trader). |
4 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
37 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
37 |
Continued as Merchant (Free Trader). |
5 |
41 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
41 |
Became a Scholar (Physician). |
6 |
42 |
Advanced training in a specialist field. |
6 |
45 |
Promoted to Scholar (Physician) rank 1. |
7 |
45 |
Continued as Scholar (Physician). |
7 |
46 |
Caught cheating in some fashion, advancing Feber Watoe's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
46 |
A rival researcher blackens Feber Watoe's name or steals Feber Watoe's research. Gain a Rival. |
7 |
46 |
Gain an Enemy |
8 |
49 |
Continued as Scholar (Physician). |
8 |
53 |
Refuse to join a cheat in some fashion. |
9 |
53 |
Continued as Scholar (Physician). |
9 |
57 |
Make a breakthrough in Feber Watoe's field. |
9 |
57 |
Promoted to Scholar (Physician) rank 2. |
10 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
57 |
Retired at age 57. |
10 |
57 |
Continued as Scholar (Physician). |
10 |
60 |
Lost eye or limb. Owe 1,250 for medical bills. |
10 |
61 |
Forced to muster out. |
11 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |