Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Foster Clark's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
34 |
On the front lines of a planetary assault and occupation. |
4 |
34 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
36 |
Assigned to an assault on an enemy fortress. |
5 |
36 |
Injured |
5 |
38 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
6 |
38 |
Continued as Marine (Ground Assault). |
6 |
41 |
Foster Clark is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
42 |
Drafted into Surveyor |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Became a Scout (Surveyor). |
8 |
49 |
Foster Clark survey an alien world. |
9 |
49 |
Continued as Scout (Surveyor). |
9 |
52 |
Perform an exemplary service for the scouts. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Failed to qualify for Courier (Scout). |
10 |
53 |
Continued as Scout (Surveyor). |
10 |
56 |
Psychologically damaged by Foster Clark's time in the scouts. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Foster Clark aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |