Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Frances Miller learn something Frances Miller should not have – a corporate secret, a political scandal – which Frances Miller can profit from illegally. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Political upheaval strikes Frances Miller's homeworld, and Frances Miller is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Frances Miller learn something Frances Miller should not have – a corporate secret, a political scandal – which Frances Miller can profit from illegally. |
5 |
36 |
Gain a criminal contact. |
5 |
38 |
Promoted to Citizen (Worker) rank 3. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Birth or Death involving a family member or close friend. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
44 |
Hard times caused by a lack of interstellar trade costs Frances Miller Frances Miller's job. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
49 |
Make an unexpected connection outside Frances Miller's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
53 |
Frances Miller's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
53 |
Failed to qualify for Journalist (Entertainer). |
10 |
53 |
Became a Drifter (Scavenger). |
10 |
57 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
57 |
Continued as Drifter (Scavenger). |
11 |
58 |
Nearly killed. Owe 35,000 for medical bills. |
12 |
58 |
Became a Scout (Courier). |
12 |
62 |
Frances Miller's ship is damaged, and Frances Miller have to hitch-hike Frances Miller's way back across the stars to the nearest scout base. |
12 |
62 |
Gain 3 Contacts. Gain 3 Enemies. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired at age 62. |