Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
20 |
Embroiled in legal trouble. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
27 |
A series of bad deals and decisions force Freddie Sherris into bankruptcy. Freddie Sherris salvages what Freddie Sherris can. |
4 |
27 |
Became a Citizen (Worker). |
4 |
31 |
Freddie Sherris's business expands, Freddie Sherris's corporation grows, or the colony thrives. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
32 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Severely injured. Owe 5,000 for medical bills. |
6 |
39 |
Promoted to Citizen (Worker) rank 3. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
43 |
Freddie Sherris gain experience in a technical field as a computer operator or surveyor. |
7 |
43 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
46 |
Freddie Sherris is rewarded for Freddie Sherris's diligence or cunning. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Entertainer (Artist). |
9 |
51 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
51 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Make an unexpected connection outside Freddie Sherris's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
A sudden war destroys Freddie Sherris's trade routes and contacts, forcing Freddie Sherris to flee that region of space. |
11 |
59 |
Gain rebels as Enemy |