Retired Field Agent Furman Clarke  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 62 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 5 (-1)111745
Loves challenge, No Self Confidence
 
Skills
Admin 0
Astrogation 0
Athletics (Dexterity) 1
Carouse 2
Deception 1
Drive (Mole) 1
Electronics (Computers) 1
Gun Combat 0
Investigate 1
Mechanic 0
Pilot 0
Profession (Worker) 0
Science (Robotic Sciences/Cybernetics) 1
Streetwise 0
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Agent Corporate Agent Field Agent24
Drifter Wanderer 01
Scholar Field Researcher 12
Believer Mainstream Believer Lay Person01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Sanford Aubert Enemy 0 6 3 2 Sylean (M/30)
Sanford Aubert is in prison or otherwise trapped somewhere.
Ellsworth Ahern Contact 3 1 1 6 Ronnin (M/14)
Ellsworth Ahern gains in power and influence.
Zachary McDonaugh Contact 2 1 0 0 Irhadre (M/25)
Zachary McDonaugh's influence is diminished.
Erica Hays Contact 0 1 1 3 Ne Kraeda ren Kelva (F/97)
Hyman Bollen Contact 3 0 3 0 Azhanti (M/36)
Relationship redefined. Rival becomes a contact.
Marilyn May Enemy 0 3 1 4 Ne Kraeda ren Kelva (F/39)
Dave Fleming Enemy 0 4 2 1 Ne Kraeda ren Kelva (M/18)
Dave Fleming gains in power and influence.
Jimmie Carter Enemy 0 5 3 0 Ne Kraeda ren Kelva (F/64)
Jimmie Carter has had an unexpected run of good fortune lately.
Clara McGuire Enemy 0 3 0 2 Sylean (F/20)
Leona Bowman Enemy 0 0 0 1 Ne Kraeda ren Kelva (F/30)
Kay Douglas Enemy 0 3 1 2 Ne Kraeda ren Kelva (F/56)
Maymie Harris Ally 3 0 0 1 Zaris (F/59)
Maymie Harris is diminished in both power and influence.
Layelya Yalae Ally 1 0 4 1 Ael Yael (F/41)
Layelya Yalae gained power at the expense of a third party who now blames the character.
Stephen Andrews Enemy 0 2 0 0 Darrian, Imperium (M/26)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Furman Clarke do not know what happened to Furman Clarke. There is a gap in Furman Clarke's memory.
2 20 Became a Agent (Corporate Agent).
2 24 Go undercover to investigate an enemy.
2 24 A revolution, attack or other unusual event throws Furman Clarke's life into chaos, forcing Furman Clarke to leave the planet.
2 24 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 24 Continued as Agent (Corporate Agent).
3 26 Advanced training in a specialist field.
3 28 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
4 28 Continued as Agent (Corporate Agent).
4 32 Established a network of contacts. Gain 3 contacts.
5 32 Continued as Agent (Corporate Agent).
5 36 An investigation takes on a dangerous turn.
5 36 Forced to muster out.
6 36 Switched to Drifter (Wanderer).
6 38 Offered job by a patron. Now owe him a favor.
6 40 Forced to muster out.
7 40 Became a Scholar (Field Researcher).
7 43 Make a breakthrough in Furman Clarke's field.
7 44 Promoted to Scholar (Field Researcher) rank 1.
8 44 Continued as Scholar (Field Researcher).
8 45 A disaster leaves several injured, and others blame Furman Clarke, forcing Furman Clarke to leave Furman Clarke's career. Gain a Rival.
8 45 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
9 45 Aging Crisis. Owe 50,000 for medical bills.
9 45 Retired at age 45.
9 45 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 48 Furman Clarke refused an offer of inducements to betray Furman Clarke's faith. Gain 6 enemies.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 49 Voluntarily left Mainstream Believer
10 49 Retired.
10 53 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 57 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 60 Moved to a new world.
13 61 Aging Crisis. Owe 60,000 for medical bills.
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