Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Furman Wood do not know what happened to Furman Wood. There is a gap in Furman Wood's memory. |
4 |
24 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
26 |
time as a ruler or playboy gives Furman Wood a wide range of experiences. |
5 |
28 |
Voluntarily left Dilettante |
5 |
28 |
Failed to qualify for Pirate (Rogue). |
5 |
28 |
Returned to Drifter (Scavenger). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Failed to qualify for Thief (Rogue). |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
39 |
Attacked by enemies that Furman Wood easily defeat. |
7 |
39 |
Gain Enemy if Furman Wood don't already have one. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
42 |
Survived a risky adventure but gained nothing. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
44 |
Nearly killed. Owe 17,500 for medical bills. |
10 |
44 |
Failed to qualify for Colonist (Citizen). |
10 |
44 |
Switched to Drifter (Barbarian). |
10 |
46 |
Furman Wood run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
48 |
Furman Wood is chosen to represent Furman Wood's faith in a vid show or other highly public forum. |
11 |
50 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Continued as Believer (Holy Warrior). |
12 |
54 |
Opponents of Furman Wood's belief system ambush Furman Wood. |
12 |
54 |
Scarred. Owe 5,000 for medical bills. |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
54 |
Retired. |
13 |
56 |
A new romantic starts. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |