Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Widely recognized. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Embroiled in legal trouble. |
2 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
3 |
33 |
Forced to muster out. |
4 |
33 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
37 |
Continued as Rogue (Pirate). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
41 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
41 |
Continued as Rogue (Pirate). |
6 |
42 |
Involved in the planning of an impressive heist. |
6 |
45 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
7 |
45 |
Continued as Rogue (Pirate). |
7 |
46 |
Involved in a feud with a rival criminal organization. |
7 |
46 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
49 |
Forced to muster out. |
8 |
49 |
Returned to Merchant (Merchant Marine). |
8 |
53 |
Make an unexpected connection outside Gary Murphy's normal circles. Gain a Contact. |
9 |
53 |
Continued as Merchant (Merchant Marine). |
9 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
57 |
Continued as Merchant (Merchant Marine). |
10 |
61 |
Given advanced training in a specialist field |
10 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
61 |
Retired at age 61. |