Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
One of General Brownhill's pieces of art is stolen, and the investigation brings General Brownhill into the criminal underworld. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Refused to criticise a questionable political leader on General Brownhill's homeworld. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
32 |
Refused to criticise a questionable political leader on General Brownhill's homeworld. |
4 |
34 |
Promoted to Entertainer (Artist) rank 2. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
38 |
General Brownhill is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
41 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
41 |
Became a Scout (Explorer). |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Scout (Explorer). |
9 |
46 |
Spend several years jumping from world to world in General Brownhill's scout ship. |
9 |
49 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Continued as Scout (Explorer). |
10 |
51 |
Psychologically damaged by General Brownhill's time in the scouts. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |