Retired Petty Officer, 1st class Grace Grant  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 62 M 5 (-1) 1 (-2) 1 (-2) 9 (1) 6 (0) 5 (-1)511965
Gruesome, Energetic
 
Skills
Athletics 0
Broker 0
Carouse 0
Deception 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Profession (Sports/Team Ball Sports) 1
Recon 0
Science (Social Sciences/Psychology) 1
Steward 1
Streetwise 1
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Citizen Worker Technician25
Navy Line/Crew Petty Officer, 1st class45
Agent Intelligence Agent11
 
Name Type Affinity Enmity Power Influence Species
Linwood Murray Rival 0 1 0 1 Vlazhdumecta (M/68)
Heather Pena Ally 0 0 1 0 Ronnin (F/33)
Clora Beck Enemy 0 2 0 5 Ronnin (F/29)
Tommie Kelley Enemy 0 3 2 1 Sydite (F/92)
Joe Soto Contact 3 1 2 5 Humaniti (M/69)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Bankrupted by a rival. Gain the other trader as a Rival.
2 19 Became a Citizen (Worker).
2 22 Grace Grant learn something Grace Grant should not have – a corporate secret, a political scandal – which Grace Grant can profit from illegally.
2 23 Promoted to Citizen (Worker) rank 1.
3 23 Continued as Citizen (Worker).
3 27 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 27 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 27 Continued as Citizen (Worker).
4 28 Spent time maintaining and using heavy vehicles.
5 31 Continued as Citizen (Worker).
5 32 Life ruined by a criminal gang. Gain the gang as an Enemy
6 32 Became a Navy (Line/Crew) with the new title Crewman.
6 36 During a battle, defeat or victory depends on Grace Grant's actions. Grace Grant actions lead to an honorabe discharge.
7 36 Attempted to change assignments.
7 36 Failed to qualify for Engineer/Gunner (Navy).
7 36 Continued as Navy (Line/Crew).
7 39 Grace Grant foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7 40 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
8 40 Continued as Navy (Line/Crew).
8 43 Moved to a new world.
8 44 Forced to continue current assignment
8 44 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
9 44 Continued as Navy (Line/Crew).
9 48 Vessel participates in a diplomatic mission.
9 48 Gain a contact.
9 48 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
10 48 Continued as Navy (Line/Crew).
10 50 Commanding officer takes an interest in Grace Grant's career.
10 52 Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class.
11 52 Voluntarily left Line/Crew
11 52 Returned to Citizen (Worker).
11 55 Grace Grant's business expands, Grace Grant's corporation grows, or the colony thrives.
11 56 Forced to muster out.
12 56 Became a Agent (Intelligence).
12 57 Uncover a major conspiracy against Grace Grant's employers.
12 60 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Retired at age 60.
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