Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
23 |
Gain Enemy if Grant Griffin don't already have one. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
35 |
Spend several years jumping from world to world in Grant Griffin's scout ship. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Perform an exemplary service for the scouts. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Grant Griffin's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
8 |
46 |
Became a Scholar (Scientist). |
8 |
47 |
A rival researcher blackens Grant Griffin's name or steals Grant Griffin's research. Gain a Rival. |
9 |
50 |
Voluntarily left Scientist |
9 |
50 |
Became a Merchant (Free Trader). |
9 |
53 |
A good deal ensures Grant Griffin is living the high life for a few years. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Voluntarily left Free Trader |
10 |
54 |
Retired. |
10 |
57 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |