Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A good deal ensures Grant Walker is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Given advanced training in a specialist field |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
46 |
A crime lord considers Grant Walker his protégé. |
8 |
46 |
Continued as Rogue (Pirate). |
8 |
49 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
9 |
49 |
Failed to qualify for Artist (Entertainer). |
9 |
49 |
Became a Drifter (Barbarian). |
10 |
53 |
Continued as Drifter (Barbarian). |
10 |
55 |
Betrayed by a friend. One of Grant Walker's Contacts or Allies betrays Grant Walker, ending Grant Walker's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Grant Walker secretly provide religious rites for a dying leader or noble, although they do not share Grant Walker's faith. Gain an Ally in the family and a Rival who disagrees with Grant Walker's choice. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |