Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for Army Academy (Military Academy). |
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
16 |
A new romantic starts. Gain an Ally. |
2 |
16 |
Continued as Dolphin Civilian (Nomad). |
2 |
19 |
Gregory Barbary discover a sunken vessel that contains valuable salvage. |
3 |
20 |
Continued as Dolphin Civilian (Nomad). |
3 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
24 |
Continued as Dolphin Civilian (Nomad). |
4 |
25 |
Spend an extensive period living out of water among humans. |
4 |
28 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
5 |
28 |
Continued as Dolphin Civilian (Nomad). |
5 |
29 |
To war or insurgency erupts on Gregory Barbary's world. Gregory Barbary's business or home is destroyed, forcing Gregory Barbary into exile. |
6 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
31 |
Moved to a new world. |
6 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
33 |
Continued as Navy (Engineer/Gunner). |
7 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
37 |
Retired at age 37. |
8 |
37 |
Continued as Navy (Engineer/Gunner). |
8 |
38 |
During a battle, defeat or victory depends on Gregory Barbary's actions. The ship suffers severe damage and Gregory Barbary is blamed for the disaster. Gregory Barbary is court - martialled and discharged. |
9 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
39 |
Gregory Barbary refused an offer of inducements to betray Gregory Barbary's faith. Gain 6 enemies. |
10 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
42 |
Continued as Believer (Mainstream Believer). |
10 |
46 |
Gregory Barbary come into conflict with a splinter group Gregory Barbary's own religion which maintains Gregory Barbary's version is the wrong one. Gain 3 Rivals. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Switched to Dolphin Civilian (Liaison). |
11 |
47 |
Gregory Barbary succeed at a dangerous mission to rescue people in a sinking vessel or underwater city. |
11 |
50 |
Forced to continue current assignment. |
11 |
50 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
50 |
Continued as Dolphin Civilian (Liaison). |
12 |
52 |
Spend an extensive period living out of water among humans. |
12 |
54 |
Promoted to Dolphin Civilian (Liaison) rank 2 with the new title Representative. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
54 |
Continued as Dolphin Civilian (Liaison). |
13 |
55 |
Gregory Barbary volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of
other Dolphins. Gain a Contact in the research field. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
58 |
Continued as Dolphin Civilian (Liaison). |
14 |
60 |
One of Gregory Barbary's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Gregory Barbary is caught up in the investigation and lose Gregory Barbary's job. |
15 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |