Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
19 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
24 |
Gustaf Bell faith is shaken. |
4 |
27 |
Voluntarily left Holy Warrior |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Attacked by enemies and injured. |
4 |
28 |
Injured. |
4 |
28 |
Gain Enemy if Gustaf Bell don't already have one. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Citizen (Corporate). |
6 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
34 |
Returned to Believer (Holy Warrior). |
7 |
38 |
Opponents of Gustaf Bell's belief system ambush Gustaf Bell. |
7 |
38 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
38 |
Returned to Noble (Administrator). |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
42 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
9 |
42 |
Continued as Noble (Administrator). |
9 |
44 |
Political manoeuvrings usurp Gustaf Bell's position. Gain a Rival. |
10 |
44 |
Switched to Drifter (Barbarian). |
10 |
46 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
47 |
Gustaf Bell come into conflict with a splinter group Gustaf Bell's own religion which maintains Gustaf Bell's version is the wrong one. Gain 3 Rivals. |
12 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
47 |
Retired. |
12 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |