Gustav Phillips  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 62 M 3 (-1) 2 (-2) 2 (-2) 7 (0) 7 (0) 7 (0)322777
Nihilistic
 
Skills
Animals 0
Art (Creative) 0
Athletics (Strength) 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Flyer (Grav) 1
Gun Combat 0
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot 0
Profession (Sports/Atmosphere Surfing) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 11
Navy Line/Crew Petty Officer, 3rd class22
Merchant Merchant Marine Senior Crewman11
Entertainer Journalist 01
Drifter Scavenger 03
Prisoner Thug 12
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Art Morris Enemy 0 4 0 2 Sydite (M/34)
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Became a Drifter (Barbarian).
1 21 Moved to a new world.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Voluntarily left Barbarian
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 25 Vessel participates in a diplomatic mission.
2 26 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Line/Crew).
3 30 Vessel participates in a notable military engagement.
3 30 Attempt at commissioned failed.
3 30 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
4 30 Voluntarily left Line/Crew
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 33 Smuggle illegal items onto a planet.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Voluntarily left Merchant Marine
5 34 Became a Entertainer (Journalist).
5 38 Expose or are involved in a scandal of some sort.
6 38 Switched to Drifter (Scavenger).
6 41 Find valuable salvage.
7 42 Continued as Drifter (Scavenger).
7 45 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
8 45 Entered Merchant Academy with the Shipboard curriculum.
8 49 Contacted by an underground psionic group.
8 49 Dropped out of the merchant academy.
9 49 Continued as Drifter (Scavenger).
9 50 Accused of a crime
10 53 Became a Prisoner (Thug).
10 54 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
11 57 Continued as Prisoner (Thug).
11 61 Defeated a prison gang. Gain an Enemy.
11 61 Promoted to Prisoner (Thug) rank 1.
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