Retired 2nd Officer Hamp Sherris  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 62 M 5 (-1) 1 (-2) 1 (-2) 8 (0) 5 (-1) 4 (-1)511854
Optimistic
 
Skills
Admin 0
Art (Performing) 0
Athletics (Dexterity) 1
Broker 3
Deception 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Flyer 0
Investigate 0
Mechanic 3
Persuade 0
Pilot (Capital Ships) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer46
Agent Intelligence Agent12
Drifter Wanderer 01
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Reginald Mcandrew Enemy 0 2 0 1 Florian (M/22)
Sidney Langhorne Contact 3 2 1 0 Florian (F/56)
Lou Fields Enemy 0 2 1 2 Pirian (M/31)
Lou Fields is in prison or otherwise trapped somewhere.
Burl Green Enemy 0 4 1 0 Pirian (M/26)
Dexter Fawns Enemy 0 4 3 1 Florian (M/62)
Elwood Hansen Enemy 0 4 6 0 Florian (M/22)
Alonzo Beckham Enemy 0 2 1 0 Humaniti (M/41)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Smuggle illegal items onto a planet.
2 22 Continued as Merchant (Merchant Marine).
2 26 A good deal ensures Hamp Sherris is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 27 Risk Hamp Sherris's fortune on a possibility lucrative deal and win.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 33 Risk Hamp Sherris's fortune on a possibility lucrative deal and win.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 37 A romantic relationship ends badly. Gain a Rival or Enemy.
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 42 Make an unexpected connection outside Hamp Sherris's normal circles. Gain a Contact.
6 42 Forced to muster out.
7 42 Became a Agent (Intelligence).
7 45 Go undercover to investigate an enemy.
7 43 Hamp Sherris's business expands, Hamp Sherris's corporation grows, or the colony thrives.
7 46 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
8 46 Continued as Agent (Intelligence).
8 49 Severely injured. Owe 2,500 for medical bills.
9 49 Became a Drifter (Wanderer).
9 51 Hamp Sherris do not know what happened to Hamp Sherris. There is a gap in Hamp Sherris's memory.
10 51 Failed to qualify for Courier (Scout).
10 51 Switched to Drifter (Barbarian).
10 55 Hamp Sherris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 58 Hamp Sherris refused an offer of inducements to betray Hamp Sherris's faith. Gain 4 enemies.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Retired at age 59.
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