Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
38 |
Became a Scholar (Physician). |
6 |
39 |
Cheated in some fashion, advancing Hamp Tabiner's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
39 |
Gain an Enemy |
6 |
42 |
Promoted to Scholar (Physician) rank 1. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
Advanced training in a specialist field. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
53 |
Given advanced training in a specialist field |
10 |
54 |
Continued as Merchant (Free Trader). |
10 |
56 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
56 |
Became a Drifter (Barbarian). |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |