Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was sent to prison. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
23 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
26 |
Switched to Prisoner (Inmate) with previous rank. |
3 |
27 |
Vocational Training. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Entered Merchant Academy with the Business curriculum. |
4 |
32 |
Study Profession (Sports/Atmosphere Surfing) as a hobby. |
4 |
34 |
Dropped out of the merchant academy. |
5 |
34 |
Continued as Prisoner (Inmate). |
5 |
35 |
Make friends with another inmate; gain them as a Contact. |
5 |
38 |
Promoted to Prisoner (Inmate) rank 2. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Became a Citizen (Corporate). |
6 |
42 |
Harrison Smith is rewarded for Harrison Smith's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Corporate) rank 1. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
44 |
Moved to a new world. |
7 |
46 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Promoted to Citizen (Corporate) rank 3. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Scholar (Field Researcher). |
10 |
55 |
An expedition or voyage goes wrong, leaving Harrison Smith stranded in the wilderness. |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |