Retired Project Worker Henderson Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 62 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 3 (-1)111543
Has a vision for the future, Loyal, Harmonious
 
Skills
Astrogation 0
Deception 0
Diplomat 1
Drive 0
Gun Combat 0
Jack-of-All-Trades 1
Leadership 2
Mechanic 0
Persuade 0
Profession (Freeloader/Security) 1
Recon 1
Science (Robotic Sciences) 0
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Scout Surveyor 02
Scout Explorer 01
Scholar Physician 01
Drifter Scavenger 01
Believer Mainstream Believer Lay Person01
Believer Missionary/Humanitarian Project Worker12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Roman Penn Enemy 0 2 1 0 Traltar (M/89)
Hosea Cochran Ally 3 0 4 0 Sylean (M/17)
Derek Castillo Rival 1 3 3 1 Traltar (M/72)
Melvina Grimaldi Rival 1 1 1 0 Thaggeshi (F/43)
Melvina Grimaldi is out of contact doing something interesting but not suspicious.
Jesse Seddon Rival 1 2 2 0 Traltar (M/53)
Oakley Walters Ally 4 0 1 1 Ziadd (M/13)
Sergio Dinan Contact 1 1 0 1 Traltar (M/24)
Dan King Contact 2 1 0 0 Traltar (M/24)
Dan King is diminished in both power and influence.
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Wanderer).
1 19 Henderson Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Became a Scout (Surveyor).
2 21 Henderson Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Henderson Moore fail to help. Gain an Enemy.
2 21 Scarred. Owe 2,500 for medical bills.
3 23 Continued as Scout (Surveyor).
3 26 When dealing with an alien race, Henderson Moore have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 27 Attempted to change assignments.
4 27 Switched to Scout (Explorer) with previous rank.
4 28 Severely injured. Fully recovered. Owe 2,500 for medical bills.
5 28 Became a Scholar (Physician).
5 29 Henderson Moore's work is sabotaged by unknown parties. Henderson Moore may salvage what Henderson Moore can and give up.
6 29 Switched to Drifter (Scavenger).
6 32 Henderson Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 32 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 34 A notable academic consults with Henderson Moore about a publication or documentary he is working on. Gain a Contact in academia.
7 36 Forced to muster out.
8 36 Returned to Drifter (Wanderer).
8 38 Attempted a risky adventure and was sent to prison.
8 40 Forced to continue current assignment.
8 40 Promoted to Drifter (Wanderer) rank 1.
9 40 Continued as Drifter (Wanderer).
9 42 Betrayed by a friend. One of Henderson Moore's Contacts or Allies betrays Henderson Moore, ending Henderson Moore's career. That Contact or Ally becomes a Rival or Enemy.
10 42 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 44 Henderson Moore is sent to a new community or parish to preach The Word among the poor.
10 46 Forced to continue current assignment.
10 46 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 46 Aging Crisis. Owe 60,000 for medical bills.
11 46 Retired at age 46.
11 46 Continued as Believer (Missionary/Humanitarian).
11 50 Henderson Moore come into conflict with a splinter group Henderson Moore's own religion which maintains Henderson Moore's version is the wrong one. Gain 2 Rivals.
12 50 Aging Crisis. Owe 60,000 for medical bills.
12 50 Retired.
12 54 A new romantic starts. Gain an Ally.
13 54 Aging Crisis. Owe 50,000 for medical bills.
13 57 Gained a contact.
14 58 Aging Crisis. Owe 30,000 for medical bills.
14 62 Gained a contact.
15 62 Aging Crisis. Owe 60,000 for medical bills.
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