Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Arrested |
2 |
20 |
Became a Prisoner (Fixer). |
2 |
24 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
24 |
Switched to Prisoner (Inmate) with previous rank. |
3 |
26 |
Vocational Training. |
4 |
28 |
Returned to Prisoner (Fixer). |
4 |
31 |
Beaten by a prison gang. |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Returned to Prisoner (Inmate). |
5 |
36 |
The warden takes an interest in Hershel Keiler's case. |
5 |
36 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
36 |
Returned to Prisoner (Fixer). |
6 |
40 |
Nearly killed. Owe 45,000 for medical bills. |
7 |
40 |
Switched to Prisoner (Thug) with previous rank. |
7 |
44 |
Beaten by a prison gang. |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Returned to Prisoner (Inmate). |
8 |
45 |
Parole hearing. |
8 |
48 |
Promoted to Prisoner (Inmate) rank 2. |
8 |
48 |
Paroled from prison. |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
49 |
Spend time with an alien race. Gain a contact. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
55 |
Gained a contact. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
57 |
Hershel Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
60 |
Forced to muster out. |