Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Involved in a gambling ring. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
34 |
A job goes wrong, forcing Irvin Carrington to flee off-planet. |
5 |
34 |
Failed to qualify for Worker (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Given advanced training in a specialist field |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Risk Irvin Carrington's fortune on a possibility lucrative deal and win. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Make an unexpected connection outside Irvin Carrington's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Voluntarily left Merchant Marine |
9 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Irvin Carrington come into conflict with a splinter group Irvin Carrington's own religion which maintains Irvin Carrington's version is the wrong one. Gain 3 Rivals. |
10 |
52 |
Retired. |
10 |
55 |
Good fortune. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
Find Ancient Technology. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |