Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Irwin Clubb's Contacts or Allies betrays Irwin Clubb, ending Irwin Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
21 |
Irwin Clubb is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
22 |
Irwin Clubb is sent to a new community or parish to preach The Word among the poor. |
4 |
25 |
Continued as Believer (Missionary/Humanitarian). |
4 |
27 |
A notable academic consults with Irwin Clubb about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
29 |
Continued as Believer (Missionary/Humanitarian). |
5 |
31 |
A notable academic consults with Irwin Clubb about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Failed to qualify for Free Trader (Merchant). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Scout (Courier). |
8 |
42 |
Irwin Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irwin Clubb fail to help. Gain an Enemy. |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
45 |
Voluntarily left Courier |
9 |
45 |
Failed to qualify for Worker (Citizen). |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
48 |
Find Ancient Technology. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
51 |
Became a Citizen (Colonist). |
11 |
52 |
A revolution, attack or other unusual event throws Irwin Clubb's life into chaos, forcing Irwin Clubb to leave the planet. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
53 |
Birth or Death involving a family member or close friend. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |