Retired Team Leader Irwin Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 62 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 7 (0)111797
Pallor
 
Skills
Animals 0
Art (Presentation) 0
Astrogation 1
Athletics 0
Carouse 1
Deception 0
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Persuade 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Army Infantry Private01
Believer Missionary/Humanitarian Team Leader25
Scout Courier Scout11
Citizen Colonist 01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Shannon Ferguson Rival 1 2 3 3 Yilean (F/64)
Sanford Porden Ally 4 0 2 0 Sylean (M/29)
Sanford Porden gained power at the expense of a third party who now blames the character.
Alvena Thomas Ally 3 0 0 2 Geonee (F/33)
Lollie Spencer Ally 3 0 3 0 Cassilldan (F/79)
Relationship redefined. Enemy becomes an ally.
Knoeksgo Khalizin Uerrgghoeaen Enemy 0 3 4 4 Vargr, Imperium (F/23)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Betrayed by a friend. One of Irwin Clubb's Contacts or Allies betrays Irwin Clubb, ending Irwin Clubb's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Became a Army (Infantry) with the new title Private.
2 21 Irwin Clubb is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3 21 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 22 Irwin Clubb is sent to a new community or parish to preach The Word among the poor.
4 25 Continued as Believer (Missionary/Humanitarian).
4 27 A notable academic consults with Irwin Clubb about a publication or documentary he is working on. Gain a Contact in academia.
4 29 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 29 Continued as Believer (Missionary/Humanitarian).
5 31 A notable academic consults with Irwin Clubb about a publication or documentary he is working on. Gain a Contact in academia.
6 33 Continued as Believer (Missionary/Humanitarian).
6 34 A new romantic starts. Gain an Ally.
6 37 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
7 37 Continued as Believer (Missionary/Humanitarian).
7 38 A new romantic starts. Gain an Ally.
7 41 Forced to muster out.
8 41 Failed to qualify for Free Trader (Merchant).
8 41 Submitted to the draft.
8 41 Became a Scout (Courier).
8 42 Irwin Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irwin Clubb fail to help. Gain an Enemy.
8 42 Lightly injured, no permanent damage. Fully recovered.
8 45 Promoted to Scout (Courier) rank 1 with the new title Scout.
9 45 Voluntarily left Courier
9 45 Failed to qualify for Worker (Citizen).
9 45 Returned to Drifter (Wanderer).
9 48 Find Ancient Technology.
10 49 Continued as Drifter (Wanderer).
10 51 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 51 Became a Citizen (Colonist).
11 52 A revolution, attack or other unusual event throws Irwin Clubb's life into chaos, forcing Irwin Clubb to leave the planet.
12 52 Aging Crisis. Owe 40,000 for medical bills.
12 52 Retired at age 52.
12 52 Retired.
12 53 Birth or Death involving a family member or close friend.
13 56 Aging Crisis. Owe 60,000 for medical bills.
13 60 Betrayal. Convert an Ally into a Rival or Enemy.
14 60 Aging Crisis. Owe 10,000 for medical bills.
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